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AI Insights · Timothy · March 2024

Top 5 Theme Parks Games on iOS in Hungary - Q1 2024

An overview of the performance of the top 5 theme park games on iOS in Hungary during the first quarter of 2024, including trends in downloads, revenue, and active users.

Top 5 Theme Parks Games on iOS in Hungary - Q1 2024

Top 5 Theme Park Games on iOS in Hungary - Q1 2024

The first quarter of 2024 saw a variety of performance trends among the top 5 theme park games on the iOS platform in Hungary. Here's a detailed look at each game's performance in terms of weekly downloads, revenue, and active users.

Disney Magic Kingdoms

Weekly Revenue: The game experienced fluctuating weekly revenue, peaking at approximately $161 in the second week of January and closing the quarter with $126 in the final week of March.

Weekly Downloads: Downloads saw a significant rise in mid-March, with a peak of 74 downloads in the week of March 11. The quarter began with 44 downloads in the first week of January and ended with 32 downloads in the last week of March.

Weekly Active Users: The number of active users remained relatively stable, starting at 103 in the first week of January and ending at 107 in the last week of March. The highest count was 116 in the second week of January.

Overcrowded: Tycoon

Weekly Revenue: Revenue for this game was inconsistent, reaching a high of $51 in the second week of January and dropping to as low as $1 in mid-March.

Weekly Downloads: Downloads were highest in the first week of January at 106 but saw a general decline throughout the quarter, with just 4 downloads in the final week of March.

Weekly Active Users: Active users also declined over the quarter, starting at 253 in the first week of January and ending at 37 in the last week of March.

Idle Theme Park - Tycoon Game

Weekly Revenue: The game saw modest revenue, peaking at $38 in the first week of January and reaching $20 in the final week of March.

Weekly Downloads: Downloads varied throughout the quarter, with a peak of 40 in the first week of January. The quarter ended with 21 downloads in the last week of March.

Weekly Active Users: Active users started at 162 in the first week of January and remained relatively stable, ending the quarter at 57.

RollerCoaster Tycoon® Touch™

Weekly Revenue: Revenue was inconsistent, with a high of $31 in the first week of January and ending at $12 in the last week of March.

Weekly Downloads: Downloads were highest in the first week of January at 25 but generally remained low throughout the quarter, ending with 13 downloads in the final week of March.

Weekly Active Users: Active users started at 47 in the first week of January, saw a dip to 10 in early March, and ended at 34 in the last week of March.

RollerCoaster Tycoon® Classic

Weekly Revenue: The game had stable revenue, with highs of $26 in early February and $15 in the first week of January. The quarter concluded with $5 in the last week of March.

Sensor Tower provides more insights into these and other app performances. For detailed analytics and trends, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: March 2024